November 6, 2009. xNormal v3.16.12 normal mapper has been released!

I created a "normal mapper" to render a DOT3 normal/displacement/parallax/relief/ambient occlusion/bent normals/baked base texture/convexity/concavity/thickness/proximity maps  from a very very very high polygon model and to fit it into a low polygon one.

xNormal can read almost all the 3D and picture formats in the market directly so no exporters are required ( although you could use the 3DSMAX included ones to export your cages! ). It supports 3D Studio, 3DSMAX ASE, DirectX, Alias|Wavefront OBJ, Lightwave LWO, Collada 1.4,  Kaydara FilmBoX, AutoCAD DXF, Softimage dotXSI, Silo, Modo, BMP, TGA, TIFF, JPG/J2K, PNG, DirectX DDS, Photoshop PSD, HD-Photo/Windows Media Photo, Greg Ward's HDR, ILM's OpenEXR and many many more formats.

Comes with an OpenGL/Direct3D9/Direct3D10/RTRT interactive 3D viewer where you can see at realtime the final result and also with some useful tools like height map to normal map conversion, height map to occlusion map, cone map calculator, etc...

It supports advanced options like object/tangent space, multipart loading, swapping coords, fine detail using heightmaps, floating geometry support, mirror UV/Cylindrical coordinates, ambient occlusion/displacement maps generation, projective UV texture baking, non-uniform ray distance cages, advanced antialiasing, multicore CPUs/hyperthreading and distributed rendering, etc...

It includes a complete C++ SDK to write plugins, compute tangent basis and generate normals, etc...

xNormal general aspect image

At the moment, only the Microsoft Windows versions are available. In a near future will be ported to Linux, Solaris and perhaps MacOS. Every depends on the spare time I have and if the libraries I use are ported to other operating systems different than Windows ...

 

Click here to go to the dedicated web  

 

New versions will come in a few, I am working in new and exciting features! 

This program is FREEWARE but has some restrictions ( please, see the help file ). If you like and you use it, feel free to mention/credit me in your program or make a donation if you want.

Contact me if you have some feedback or bugs or the download mirrors stopped to work.

At the moment I'm searching for more example models and feedback please!

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